Aug. 6th, 2016

birguslatro: Birgus Latro III icon (Default)
This is a good overview about designing driverless cars...

http://www.fastcodesign.com/3062170/what-the-tesla-death-teaches-us-about-designing-driverless-cars

I wonder about "And I don’t doubt Tesla when they say that Autopilot is "almost twice as good as a person," as measured by accidents per mile" though. Tesla claims here that "This is the first known fatality in just over 130 million miles where Autopilot was activated. Among all vehicles in the US, there is a fatality every 94 million miles. Worldwide, there is a fatality approximately every 60 million miles." They're not comparing like with like though, when they're presumably in a position to do so. As they must also know how many fatalities there's been and how many miles have been traveled in Teslas when Autopilot wasn't activated. That's the data I'd like this Autopilot crash compared to.
birguslatro: Birgus Latro III icon (Default)
The The Digital Antiquarian is an excellent and ongoing history into computer entertainment, with quite a bias towards adventure games. In AGT though, the author makes a compelling argument in favour of text adventures...

"In a ludic world obsessed with high-concept, world-saving, galaxy-spanning plots, text adventures can provide a window into the more modest but — for me, anyway — far more interesting lives of real people."

Small lives (and places) could indeed be easier to capture and bring to life in a text adventure compared to any of the other graphics-rich gaming genres around today.

(Note I'm not saying they could be better - just easier to achieve. Same as it's easier for one person to write a novel than make a movie.)

Profile

birguslatro: Birgus Latro III icon (Default)
Carl B. Latro

January 2023

S M T W T F S
1234567
891011121314
15161718192021
22232425262728
293031    

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags